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	<title>Comments for Raiden II Project Team</title>
	<atom:link href="http://www.raidenii.net/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.raidenii.net</link>
	<description>YOUR MISSIONS!</description>
	<lastBuildDate>Thu, 05 Jan 2012 00:18:29 +0000</lastBuildDate>
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		<title>Comment on NMK Priority Fixes by trap15</title>
		<link>http://www.raidenii.net/2012/01/nmk-priority-fixes/comment-page-1/#comment-225</link>
		<dc:creator>trap15</dc:creator>
		<pubDate>Thu, 05 Jan 2012 00:18:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.raidenii.net/?p=213#comment-225</guid>
		<description>Only once the internal ROMs of the NMK004s are dumped; once that happens, I&#039;ll be right on it!</description>
		<content:encoded><![CDATA[<p>Only once the internal ROMs of the NMK004s are dumped; once that happens, I&#8217;ll be right on it!</p>
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		<title>Comment on NMK Priority Fixes by jsjyqz</title>
		<link>http://www.raidenii.net/2012/01/nmk-priority-fixes/comment-page-1/#comment-223</link>
		<dc:creator>jsjyqz</dc:creator>
		<pubDate>Wed, 04 Jan 2012 00:03:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.raidenii.net/?p=213#comment-223</guid>
		<description>Happy new year raiden2 team,these nmk games sound if can be fixed?</description>
		<content:encoded><![CDATA[<p>Happy new year raiden2 team,these nmk games sound if can be fixed?</p>
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		<title>Comment on NMK Priority Fixes by NMK Priority Fixes &#171; Daifukkat.su</title>
		<link>http://www.raidenii.net/2012/01/nmk-priority-fixes/comment-page-1/#comment-222</link>
		<dc:creator>NMK Priority Fixes &#171; Daifukkat.su</dc:creator>
		<pubDate>Mon, 02 Jan 2012 16:40:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.raidenii.net/?p=213#comment-222</guid>
		<description>[...] Over at Raiden II Project blog, I released some patches that fix sprite priorities for most NMK games. You can read about it here: http://www.raidenii.net/2012/01/nmk-priority-fixes/. [...]</description>
		<content:encoded><![CDATA[<p>[...] Over at Raiden II Project blog, I released some patches that fix sprite priorities for most NMK games. You can read about it here: http://www.raidenii.net/2012/01/nmk-priority-fixes/. [...]</p>
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		<title>Comment on PowerPC Dynarec Support by trap15</title>
		<link>http://www.raidenii.net/2011/01/powerpc-dynarec-support/comment-page-1/#comment-215</link>
		<dc:creator>trap15</dc:creator>
		<pubDate>Tue, 01 Nov 2011 09:59:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.raidenii.net/?p=191#comment-215</guid>
		<description>It&#039;s basically been canceled. Sorry.</description>
		<content:encoded><![CDATA[<p>It&#8217;s basically been canceled. Sorry.</p>
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		<title>Comment on PowerPC Dynarec Support by Thore</title>
		<link>http://www.raidenii.net/2011/01/powerpc-dynarec-support/comment-page-1/#comment-214</link>
		<dc:creator>Thore</dc:creator>
		<pubDate>Sun, 18 Sep 2011 09:48:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.raidenii.net/?p=191#comment-214</guid>
		<description>hi, sounds really good that you want to implement the ppc dynarec backend. Since this message is from January, I want to ask about the progress so far. Thank you!</description>
		<content:encoded><![CDATA[<p>hi, sounds really good that you want to implement the ppc dynarec backend. Since this message is from January, I want to ask about the progress so far. Thank you!</p>
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		<title>Comment on A week of audio fun ends on a high note by austere</title>
		<link>http://www.raidenii.net/2010/12/a-week-of-audio-fun-ends-on-a-high-note/comment-page-1/#comment-192</link>
		<dc:creator>austere</dc:creator>
		<pubDate>Wed, 20 Apr 2011 21:28:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.raidenii.net/?p=151#comment-192</guid>
		<description>I did look at this before, unfortunately it does not contain any iseful information besides the firmware itself. You have reminded me to take a second look at the operating system however, cheers.</description>
		<content:encoded><![CDATA[<p>I did look at this before, unfortunately it does not contain any iseful information besides the firmware itself. You have reminded me to take a second look at the operating system however, cheers.</p>
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		<title>Comment on A week of audio fun ends on a high note by asdf</title>
		<link>http://www.raidenii.net/2010/12/a-week-of-audio-fun-ends-on-a-high-note/comment-page-1/#comment-191</link>
		<dc:creator>asdf</dc:creator>
		<pubDate>Fri, 01 Apr 2011 09:47:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.raidenii.net/?p=151#comment-191</guid>
		<description>There&#039;s an SDK for the AMD InterWave, based on the GF1 (iw_sdk20.zip), dunno how closely related it is to the ICS2115.
The firmware Galibert found was probably from an &quot;SDK&quot; Turtle Beach published for their WaveFront cards (http://turtlebeach.com/support/index.php?View=file&amp;EntryID=687). The archive contains the operating system for the on-board 68000 in s-rec format.</description>
		<content:encoded><![CDATA[<p>There&#8217;s an SDK for the AMD InterWave, based on the GF1 (iw_sdk20.zip), dunno how closely related it is to the ICS2115.<br />
The firmware Galibert found was probably from an &#8220;SDK&#8221; Turtle Beach published for their WaveFront cards (<a href="http://turtlebeach.com/support/index.php?View=file&amp;EntryID=687" rel="nofollow">http://turtlebeach.com/support/index.php?View=file&amp;EntryID=687</a>). The archive contains the operating system for the on-board 68000 in s-rec format.</p>
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		<title>Comment on About by Kate</title>
		<link>http://www.raidenii.net/about/comment-page-1/#comment-190</link>
		<dc:creator>Kate</dc:creator>
		<pubDate>Wed, 30 Mar 2011 14:31:24 +0000</pubDate>
		<guid isPermaLink="false">http://blea.ch/~r2proj/?page_id=2#comment-190</guid>
		<description>Hey guys, 

PLEASE- excuse the approach, people like you are hard to find :)

I work for Google and am on the look out for hackers, programmers, coders, engineers, unix/linux lovers,kernal addicts bloggers who might be interested in joining out Google.com engineering team?!

If you want any more information on these roles please email me - kharris@google.com.

 Cheers Kate</description>
		<content:encoded><![CDATA[<p>Hey guys, </p>
<p>PLEASE- excuse the approach, people like you are hard to find <img src='http://www.raidenii.net/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>I work for Google and am on the look out for hackers, programmers, coders, engineers, unix/linux lovers,kernal addicts bloggers who might be interested in joining out Google.com engineering team?!</p>
<p>If you want any more information on these roles please email me &#8211; <a href="mailto:kharris@google.com">kharris@google.com</a>.</p>
<p> Cheers Kate</p>
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		<title>Comment on PowerPC Dynarec Support by trap15</title>
		<link>http://www.raidenii.net/2011/01/powerpc-dynarec-support/comment-page-1/#comment-172</link>
		<dc:creator>trap15</dc:creator>
		<pubDate>Wed, 19 Jan 2011 21:45:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.raidenii.net/?p=191#comment-172</guid>
		<description>Yes, that was one of the main targets for this, actually.
It&#039;s just that my Mac Mini G4 is a tad^Wlot faster than my Wii, so I could port it easier.</description>
		<content:encoded><![CDATA[<p>Yes, that was one of the main targets for this, actually.<br />
It&#8217;s just that my Mac Mini G4 is a tad^Wlot faster than my Wii, so I could port it easier.</p>
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		<title>Comment on PowerPC Dynarec Support by BPzeBanshee</title>
		<link>http://www.raidenii.net/2011/01/powerpc-dynarec-support/comment-page-1/#comment-170</link>
		<dc:creator>BPzeBanshee</dc:creator>
		<pubDate>Wed, 19 Jan 2011 09:41:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.raidenii.net/?p=191#comment-170</guid>
		<description>This might sound like a stupid question, but since the notion of a fully-fledged Dynarec for the PowerPC architecture is here, do you think it will be possible to port said program to the Nintendo Wii in the future?

http://en.wikipedia.org/wiki/Broadway_(microprocessor)

I realise it&#039;s a bit of a stretch, but the Wii Homebrew community really needs something better than SDL MAME Wii which is so dodgy with game support it isn&#039;t funny (no offense intended to Toad King who made it though).</description>
		<content:encoded><![CDATA[<p>This might sound like a stupid question, but since the notion of a fully-fledged Dynarec for the PowerPC architecture is here, do you think it will be possible to port said program to the Nintendo Wii in the future?</p>
<p><a href="http://en.wikipedia.org/wiki/Broadway_(microprocessor)" rel="nofollow">http://en.wikipedia.org/wiki/Broadway_(microprocessor)</a></p>
<p>I realise it&#8217;s a bit of a stretch, but the Wii Homebrew community really needs something better than SDL MAME Wii which is so dodgy with game support it isn&#8217;t funny (no offense intended to Toad King who made it though).</p>
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