Please post any fixes/changes/etc. you would like to see implemented in UberMAME in the future. This could be critical bugs in 135 (regressions, speed issues, etc.), or things you'd like to see (better support for PGM, etc.).
No ideas are stupid, and requests for newer games (Ketsui, etc.) are allowed (although, they may not be as possible as we'd like :P)
Thanks,
UberMAME Team
Here's one that I've noticed that I'd like to keep here for future reference:
Psikyo SH2 games run sluggish for me on MAME OS X with 135, whereas MAME OS X with 124 runs them perfectly fine.
Hmmm, that's something that PsikyoFan could probably help us out with.
Yeah, most probably. I've been thinking of doing a bunch of DIFFs from each MAME revision since 124 to 135, just to see all the changes. That way we can have a bit easier time fixing regressions/adding newer features (for versions newer than 135, we can still get all those new drivers working, since apparently most people still write the drivers in C :P)
Fix audio in Taito G-net
Fix the Konami GX games so we can finally play the great Parodius series i nfull glory!! :)
>>9
Not yet!
Sexy Parodius is missing a lot of transparencies, like the stained glass of the mice mansion stage (also that level has missing background). Also Gokujou Parodius has a few glitches too here and there (the intro, possibly the water level, etc).
The whole driver is still marked with inaccurate video emulation and some games have protection problems.
>>10
Huh, I was completely unaware of that! We'll look into it later :)
Thanks! :)
Will they get included into the officla MAME build?
>>12
Depends if MAMEdev want the fixes :P They probably will; in which case, yes they will.
Ok. Good luck! :)