Raiden II Project Team
YOUR MISSIONS!

2010/12/23

ICS2115 Device Progress

Filed under: PGM Updates, Progress Update — austere @ 14:00

I will post more about this soon, but first a tune!

Don’t mind the cropping, it’s an artifact from handbreak’s retarded aspect ratio correction interface. Oh and here’s what it sounded like before the new sound core was written, for your reference:

4 Comments »

  1. Fantastic work on pgm sound, thank you so much guys! You should collaborate with MAMEdevs :-)

    Comment by AIC — 2010/12/24 @ 01:54

  2. It’s no problem, we do this because it’s fun!
    Also, we already do work with MAMEdev :P

    Comment by trap15 — 2010/12/24 @ 04:53

  3. How does the latest change affect the Cave games? I see am improvment to this driver in u3, your work? The sustain appears to have disappeared though.

    Great work as ever anyway!

    Comment by RetroRepair — 2010/12/24 @ 07:18

  4. Basically the Cave games will be close to arcade perfect. I can hear some clicking on certain samples which indicates the wavetable accumulator iteration logic needs to be done properly (like in the patent I mentioned) but believe me the improvement is significant. I’m trying my best to get this in MAME 141, but I will post a patch for everyone to use initially.

    Comment by austere — 2010/12/24 @ 09:51

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