I will post more about this soon, but first a tune!
Don’t mind the cropping, it’s an artifact from handbreak’s retarded aspect ratio correction interface. Oh and here’s what it sounded like before the new sound core was written, for your reference:
I will post more about this soon, but first a tune!
Don’t mind the cropping, it’s an artifact from handbreak’s retarded aspect ratio correction interface. Oh and here’s what it sounded like before the new sound core was written, for your reference:
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Fantastic work on pgm sound, thank you so much guys! You should collaborate with MAMEdevs
Comment by AIC — 2010/12/24 @ 01:54
It’s no problem, we do this because it’s fun!
Also, we already do work with MAMEdev
Comment by trap15 — 2010/12/24 @ 04:53
How does the latest change affect the Cave games? I see am improvment to this driver in u3, your work? The sustain appears to have disappeared though.
Great work as ever anyway!
Comment by RetroRepair — 2010/12/24 @ 07:18
Basically the Cave games will be close to arcade perfect. I can hear some clicking on certain samples which indicates the wavetable accumulator iteration logic needs to be done properly (like in the patent I mentioned) but believe me the improvement is significant. I’m trying my best to get this in MAME 141, but I will post a patch for everyone to use initially.
Comment by austere — 2010/12/24 @ 09:51